11/24/2007

Hellgate Patch 0.5


Greetings everyone!We’ve spent the last week or so reading the forums, talking with our players, and working our way through the top issues with the game as quickly as possible. This patch has not only a good number of bug fixes, but also some new features that you’ve been asking for.
A lot of work has been done on the chat interface. This is step one in our overhaul of the system, but we think you’ll find it more user-friendly and less intrusive. We’ve also given everyone 24 character slots to encourage playing with different builds and classes. The game is also more stable, and we’re continuing to work on numerous areas to make the play experience better and better.
We wanted to offer a quick note on the Invisible Party Members bug. We have good news and future good news. The good news is that we have identified why this is happening and have a couple of solutions for the problem. Unfortunately we made our discovery too late to include any fixes in this patch, so the future good news is that we’ll be addressing this issue in our next patch.
Patch 0.5 also brings an end to the Guy Fawkes event. We learned a lot about what does and doesn’t work for our players, making it successful on several levels. As always, we greatly appreciate your feedback on how we can make future events better and even more fun.
Please be aware... Patch implementation is expected to cause server outages between 9:00am PST and 11:00am PST on November 20.
Full patch notes follows!
General:
All players now have 24 character slots.
Fixed a known issue with the inventory user interface that caused the client to lock up.
Fixed a bug which caused the Mini-game to sometimes become stuck.
Added a /help command to provide assistance using available / commands.
Some new posters have been added to stations, so check them out!
Connection Issues:
Fixed known issues which sometimes caused players to be disconnected and receive an erroneous network error message.
Fixed an issue where some home routers would disconnect a user due to an inactive connection.
Fixed known bugs which sometimes disconnected players during multiplayer quests.
Fixed problems with NetLimiter 1.30 and some older versions of Norton Antivirus and McAfee Antivirus which would make the user entirely unable to connect to the game.
Chat:
Made several chat interface improvements and the text entry more intuitive.
Chat window is now open by default in multiplayer.
Fixed chat window closing when traveling between zones.
Fixed several cases where the chat window would obstruct other UI components.
Chat context (such as Party and Guild) is now more clearly defined in the text entry window, including a color-coded border.
Chat window is now more transparent.
Added /g command. This is equivalent to /gchat command (guild chat).
Whisper text now shows up on all chat tabs.
Whisper messages and admin announcements auto-open the chat panel.
Auto-switch to the appropriate tab (such as Party and Guild) if you type text to that channel and are not in a tab that shows the text.
PageUp/PageDown cycle through chat tabs when text entry is active.
Chat panel now auto-opens if you type text and press Enter while the panel is closed.
Chat text entry deactivates after entering text.
Chat panel no longer closes if you press Enter on a blank line.
Additional miscellaneous bug fixes.
Items:
Fixed known bugs that caused players to sometimes lose items.
Fixed a bug with the Nanoforge that caused it to inaccurately modify the stats of higher-quality items.
Fixed a bug that sometimes caused Unique items to drop without special properties. Old unique items that did not have special properties are not changed by this patch. We are looking into whether we can fix the old items, but we don’t currently have a solution.
Quests:
Fixed various known issues which prevented players from being able to continue interrupted side-quests.
Quest items should no longer remain in the player inventory after the associated quest has been completed. Players with old quest items (such as Train Parts) associated with quests they’ve already completed or no longer have should find these items removed upon logging in.
Fixed an issue that sometimes prevented players from receiving credit for killing the “5 Lies” in The Hellgate quest. Players should now be able to properly advance in this quest.
In order to obtain the Fawkes Force Five item, the player must have completed Stopping Some Guy quest and not have the ‘Blueprints of Fawkes Force Five’ or ‘Fawkes Force Five’ in their inventory or stash. If they completed the quest and don’t have the Blueprints or Fawkes Force Five, then it rewards them with a completed Fawkes Force Five.
Engineers:
Fixed known bugs which prevented Engineer Drones from saving properly.
PvP:
Fixed an incorrect modifier causing Special Effect Attack Strengths in PvP situations to be much higher than intended.
World Movement:
Fixed known issues which occasionally prevented characters from being able to load or switch instances.
Fixed several issues with players getting stuck in the world.
Fixed a bug causing players to become stuck at St. Pauls in Nightmare difficulty.
Portals to party members should now automatically close if the associated party member leaves the game. Patch Notes Disclaimer: We make every effort to include all upcoming changes in our patch notes, but please be aware that occasionally changes are unintentionally omitted.
Thanks again for playing, and we’ll see you online!
The Hellgate: London Team


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Hellgate New Update Coming


We're gearing up to release what we internally refer to as Patch 0.5. We intend this update to resolve many of the issues players are having with Hellgate: London.
In preparation for our 0.5 launch, we'll be...
1) Wiping our Test Center tonight.
2) Placing copies of all US characters into the Test Center tomorrow.
If you'd like to see Patch 0.5 early and help us perfect the update, please login to the Test Center over the weekend. If all goes well, the 0.5 update will be made available to everyone next week.
Curious about what you can expect? Here's a draft of our 0.5 patch notes:
General:
All players now have 24 character slots.
Fixed a known issue with the inventory user interface that caused the client to lock up.
Fixed a bug which caused the Mini-game to sometimes become stuck.
The Mini-game now resets every 15 minutes.
Added a /help command to provide assistance using available / commands.
Some new posters have been added to stations, so check them out!
Connection Issues:
Fixed known issues which sometimes caused players to be disconnected and receive an erroneous network error message.
Fixed an issue where some home routers would disconnect a user due to an inactive connection.
Fixed known bugs which sometimes disconnected players during multiplayer quests.
Fixed problems with NetLimiter 1.30 and some older versions of Norton Antivirus and McAfee Antivirus which would make the user entirely unable to connect to the game.
Chat:
Made several chat interface improvements and the text entry more intuitive:
Chat window is now open by default in multiplayer.
Fixed chat window closing when traveling between zones.
Fixed several cases where the chat window would obstruct other UI components.
Chat context (such as Party and Guild) is now more clearly defined in the text entry window, including a color-coded border.
Chat window is now more transparent.
Added /g command. This is equivalent to /gchat command (guild chat).
Whisper text now shows up on all chat tabs.
Whisper messages and admin announcements auto-open the chat panel.
Auto-switch to the appropriate tab (such as Party and Guild) if you type text to that channel and are not in a tab that shows the text.
PageUp/PageDown cycle through chat tabs when text entry is active.
Chat panel now auto-opens if you type text and press Enter while the panel is closed.
Chat text entry deactivates after entering text.
Chat panel no longer closes if you press Enter on a blank line.
Additional miscellaneous bug fixes.
Items:
Fixed known bugs that caused players to sometimes lose items.
Fixed a bug with the Nanoforge that caused it to inaccurately modify the stats of higher-quality items.
Fixed a bug that sometimes caused Unique items to drop without special properties.
Quests:
Fixed various known issues which prevented players from being able to continue interrupted side-quests.
Quest items should no longer remain in the player inventory after the associated quest has been completed. Players with old quest items (such as Train Parts) associated with quests they’ve already completed or no longer have should find these items removed upon logging in.
Fixed an issue that sometimes prevented players from receiving credit for killing the “5 Lies” in The Hellgate quest. Players should now be able to properly advance in this quest.
Engineers:
Fixed known bugs which prevented Engineer Drones from saving properly.
Fixed a bug which caused Engineers to receive an erroneous “unable to meet requirements” message when entering a new instance with a Drone that has a weapon equipped.
PvP:
Fixed an incorrect modifier causing Special Effect Attack Strengths in PvP situations to be much higher than intended.
World Movement:
Fixed known issues which occasionally prevented characters from being able to load or switch instances.
Fixed several issues with players getting stuck in the world.
Fixed a bug related to St. Paul's Nightmare mode progression.
Portals to party members should now automatically close if the associated party member leaves the game.
World Events:
The Guy Fawkes event has ended. Characters that have completed the NAME Quest that did not receive the Trinket reward should find this item in their inventory. See you online!


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Longer Grace Period


Brave saviors of London,
If you are still participating in the Hellgate: London beta, the grace period for playing the game without entering a retail registration key is almost up. On Wednesday, November 21, 2007, we will require that all accounts have a registration code in order to play.
To continue playing, you need to enter the registration key from your purchased copy of Hellgate: London into your existing account management page. You do not need to make a new account. You also do not need to be a subscriber to continue playing from where your characters a

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11/13/2007

THE CABALIST Screenshots


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Server Downtime

Howdy folks. We'll be rebooting both the US and EU servers soon to bring an end to Guy Fawkes Day. The specifics are:
US server coming down tonight at midnight PST. That's 2:00AM CST and 3:00AM EST.
EU server coming down November 13 at 6:00PM PST. That's 8:00PM CST, 9:00PM EST, and 2:00AM GMT.
The downtime shouldn't take too long (likely less than hour), so don't go too far from your PC. Thanks!


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Founder’s Offer Update


Hello fellow survivors and would-be saviors of London.
Good news! Based on the number of requests from our community, we’re extending the Founder’s lifetime subscription membership offer through the end of the 2007. We’re also in the process of working on bringing more payment options online, including Pay By Cash and Paypal, and we're working hard to include the ability for players to use debit cards, which we know is the preference of many players in our European community.
We’ll keep you updated as to when these options will become available. Thanks for your patience and continued support of Hellgate: London.


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Mythos Video Preview

Howdy, and a Happy Friday to everyone! A little while back, a few of us went to visit the other Flagship Studios, located in Seattle, WA. The small team up there is responsible for our other game, Mythos. (Yes, we have another game!)

Click for more pictures.
We made a short video going over some of new stuff you can find in the Zone 2 release, as well as some general Mythos information for the uninitiated. Enjoy!
PS If you'd like to play
Mythos, sign up for a Beta invite at the official site (bottom right)!



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Celebrate HGL With iGames



iGames, Inc., the world’s leading game center organization, will be hosting a special one-day Hellgate: London launch event at 45 select iGames member centers across North America on Saturday, November 10. The event will be followed by a two-week showcase, November 12-25, at over 100 member centers, allowing gamers to play Hellgate: London.
Find a participating iGames game center and sign up for the Hellgate Launch Event and Showcase
here.
Find an iGames game center that is participating in the Hellgate Showcase only
here.
For additional information, go to
www.igames.org.


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11/09/2007

Guardian and Skills


The Templar Guardian class is the "tank" of the game, capable of using skills and equipment to withstand tremendous damage. You'll want one of these in your party. Guardians aren't just meat shields, though. They have plenty of useful skills and can kill effectively as well, whether with swords or pistols. Contents
Guardian Description
There are many differences between the two Templar classes, but both will work largely as melee fighters. Guardians are best at taking on big packs of monsters at once, while Blademasters kill very quickly, but can not take the damage from a mob. Guardians actually prefer mobs, with skills and auras that increase their healing rate, or damage, or other properties when there are more enemies nearby. Guardians can have a harder time with a single monster than with a pack, oddly enough.

Guardians can use pistols, and it's nice to have those handy for dealing with various running or flying monsters, but the class is best with a sword and shield.

There was early worries that the Guardian was too defensive a character and that Guardians would not be able to kill as quickly as other characters. They can't, if you measure only the actual damage output, but Guardians have such strong defensive skills that they seldom need to retreat or reposition, standing them in stark contrast to the various higher damage "glass cannon" characters. Blademasters might do more damage, but they spend a great deal of time running around to reposition and string out monster mobs, while the Guardian can just wade in and tank the lot, doing damage the whole time. Its more a difference in play style than doing "less damage".
Guardian Skills
hellgate
The Guardian has 27 skills, mostly involving surviving in the midst of battle, without resorting to "tactical retreats" like Marksmen and Evokers particularly have to do. Skills are focused on healing, defence and keeping the foes to attack the Guardian, and not some fragile party member. The skills are roughly divided into four Skill Groups: Swordsmanship, Auras, Prayers, and Taunts. Skills in related groups are sometimes, but not necessarily, connected by dependency lines and have each other as prerequisites. Guardians have a lot of auras with all sorts of effects, including healing, damaging, and otherwise inconveniencing monsters. In addition to all the various auras, Guardians have a variety of shield skills, defence-boosting skills, and a few combat skills as well.


Guardian Equipment




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